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NEWS
  • Lucasfilm Wants to Surprise Star Wars Fans With More Games From Smaller Studios

    40 minutes ago

    Lucasfilm Wants to Surprise Star Wars Fans With More Games From Smaller Studios

    Lucasfilm Games is exploring new ways to expand the Star Wars gaming universe, including partnerships with smaller and independent developers. Rather than relying exclusively on major publishers, the company wants to deliver fresh experiences that might surprise fans.

  • RimWorld Ditches Unity for Its Own Engine, Promising Up to 4x Better Performance

    2 hours ago

    RimWorld Ditches Unity for Its Own Engine, Promising Up to 4x Better Performance

    RimWorld developer Ludeon Studios has announced a move away from Unity to its new in-house Waylith engine, promising performance improvements of between two and four times in Update 1.7. Better still, existing saves and most mods are expected to remain compatible.

  • Epic's Secret Marvel and Star Wars Game Hits a Roadblock as AI Takes Centre Stage

    6 days ago

    Epic's Secret Marvel and Star Wars Game Hits a Roadblock as AI Takes Centre Stage

    Epic Games has reportedly delayed an unannounced shooter featuring Marvel and Star Wars characters while shifting development towards AI-generated code and artwork. The move comes as the Fortnite creator accelerates its adoption of AI across the company.

  • Minecraft Is Making a Bigger Play for the Creator Economy

    2 weeks ago

    Minecraft Is Making a Bigger Play for the Creator Economy

    Mojang is expanding its creator-focused teams as Microsoft pushes to make Minecraft the “world’s creator platform.” New job listings even name Roblox and Fortnite/UEFN among the platforms Minecraft wants to compete against.

  • Palworld Publishing Chief Worries Early Access Has 'Lost Its Meaning'

    18 Sep 2026

    Palworld Publishing Chief Worries Early Access Has 'Lost Its Meaning'

    Pocketpair's publishing chief believes Early Access has "lost its meaning", with players increasingly treating unfinished releases like finished games. But he also thinks developers themselves have played a part in creating the problem.

  • State of Play and State of Play Japan Return on September 3

    01 Sep 2026

    State of Play and State of Play Japan Return on September 3

    PlayStation is doubling up on September 3 with State of Play and State of Play Japan airing back-to-back, featuring new announcements, gameplay and an extended look at Final Fantasy VII Revelation.

  • Journey Studio Thatgamecompany Launches New Publishing Label Thatgamepublisher

    27 Aug 2026

    Journey Studio Thatgamecompany Launches New Publishing Label Thatgamepublisher

    The studio behind Journey and Sky: Children of the Light is stepping into publishing. thatgamepublisher will support independent developers creating emotionally ambitious games designed to "move people through play."

  • Xbox's New Disc-to-Digital Feature Could Give Physical Games a Digital Future

    27 Aug 2026

    Xbox's New Disc-to-Digital Feature Could Give Physical Games a Digital Future

    Xbox is introducing a new Disc-to-Digital feature designed to help physical game collections survive an increasingly digital future. But how does it actually work, and what does it mean for the games sitting on your shelf?

  • GTA VI's Extended Look Goes Live Today – And Even the Leaks Haven't Killed the Hype

    27 Aug 2026

    GTA VI's Extended Look Goes Live Today – And Even the Leaks Haven't Killed the Hype

    Today's the day: Rockstar is finally ready to give us an official extended look at Grand Theft Auto VI. Despite a week of substantial gameplay leaks and even potential story spoilers, excitement surrounding the reveal — and GTA VI itself — doesn't appear to be going anywhere.

  • Mattel Launches Nearly 300-Person Internal Games Organisation

    18 Aug 2026

    Mattel Launches Nearly 300-Person Internal Games Organisation

    Mattel is making a much bigger move into video games with the formation of Mattel Game Studios, bringing together nearly 300 people across its growing digital games business. With brands including Hot Wheels, UNO, Barbie and Masters of the Universe at its disposal, there's plenty of potential to explore.

  • Former Ubisoft Barcelona Developers Launch Dark Ritual Studios

    12 Aug 2026

    Former Ubisoft Barcelona Developers Launch Dark Ritual Studios

    Former Ubisoft Barcelona developers have launched Dark Ritual Studios, a new indie team built around the idea of "craftsmanship over scale". Its first game is already funded, with Puzzle Mage targeting a 2027 release.

  • Big Walk Has Sold Over One Million Copies in Just Six Days

    12 Aug 2026

    Big Walk Has Sold Over One Million Copies in Just Six Days

    Big Walk has become a seriously big hit. House House's new co-op adventure has sold more than one million copies in just six days, reaching the milestone considerably faster than the studio's previous breakout success, Untitled Goose Game.

  • ArtStation and Sketchfab Have Been Acquired by KitBash

    11 Aug 2026

    ArtStation and Sketchfab Have Been Acquired by KitBash

    ArtStation and Sketchfab have a new owner, with KitBash acquiring both creative platforms from Epic Games. For now, creators have been told their portfolios, libraries, and existing workflows aren't changing.

  • GTA VI Pre-Orders Are "Unprecedented" as Take-Two Holds Firm on November 19 Launch

    10 Aug 2026

    GTA VI Pre-Orders Are "Unprecedented" as Take-Two Holds Firm on November 19 Launch

    GTA VI hasn't even launched yet, but Take-Two is already describing pre-order demand as "unprecedented and astonishing." Better still for fans counting down the days, the publisher says Rockstar remains on track for its November 19, 2026 release.

  • HandyGames Rebrands as THQ Nordic Mobile

    10 Aug 2026

    HandyGames Rebrands as THQ Nordic Mobile

    After more than two decades under the HandyGames name, the German developer and publisher is becoming THQ Nordic Mobile. The rebrand brings the studio closer to its parent company's identity while signalling bigger ambitions for THQ Nordic in the mobile games market.

  • Unity Sells Supersonic to Tripledot in $40 Million Deal

    07 Aug 2026

    Unity Sells Supersonic to Tripledot in $40 Million Deal

    Unity has officially sold mobile game publisher Supersonic to Tripledot Studios in a deal worth approximately $40 million. The acquisition marks another significant move in the mobile games market as both companies sharpen their long-term strategies.

  • Get 127 Games for Just $10 While Supporting Developers in Need

    06 Aug 2026

    Get 127 Games for Just $10 While Supporting Developers in Need

    A new charity bundle is giving players the chance to pick up 127 games for just $10, all while supporting game developers affected by industry-wide layoffs and financial hardship. Better still, the campaign smashed its original fundraising goal in just four days.

  • Secret Mode Opens New Game Development Studio in Sheffield

    06 Aug 2026

    Secret Mode Opens New Game Development Studio in Sheffield

    Publisher Secret Mode is expanding its presence in the UK games industry with the opening of a new development studio in Sheffield. The team will support the company's growing portfolio of internal titles, beginning with Escape the Backrooms and Chained Together.

  • Thimbleweed Park 2 Officially Announced for 2028

    31 Jul 2026

    Thimbleweed Park 2 Officially Announced for 2028

    Nearly a decade after the original became a modern point-and-click favourite, Thimbleweed Park 2 has officially been announced. The new adventure promises another mystery-filled trip back to one of gaming's strangest towns when it launches in 2028.

  • Steam's Wishlist Overhaul Could Change How Developers Measure Player Demand

    28 Jul 2026

    Steam's Wishlist Overhaul Could Change How Developers Measure Player Demand

    Valve has introduced a major update to Steam wishlists, giving players more control over how they organise upcoming games. While the changes improve the user experience, they could also change how developers interpret wishlist numbers and player demand.


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